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Autodesk 3ds Max 2027 with Videos: A Comprehensive Guide, 26th Edition

Autodesk 3ds Max 2027 with Videos: A Comprehensive Guide, 26th Edition

Autodesk 3ds Max 2027 with Videos: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2027 and then gradually progresses to cover the advanced 3D modeling, materials, rendering, and animation techniques. One project based on the tools and concepts covered in the book has been included to enhance the knowledge of the users. This edition introduces the latest tools and enhancements in Autodesk 3ds Max 2027, including Global Search, Autodesk Assistant, Mesher, Smart Bevel, Noise Plus, and Spline Chamfer. It also covers improvements in animation, rendering, denoising, and UV workflows, along with OpenPBR and PBR materials, MaterialX, OCIO color management, and enhancements to Physical Material. These features provide new and improved workflows for modeling, animation, materials, and rendering in 3ds Max 2027.

This book will help you unleash your creativity, thus enabling you to create stunning 3D models and animations. The textbook will help learners transform their imagination into reality with ease. Also, it will take users across a wide spectrum of 3D modeling and animation workflows through progressive examples, numerous illustrations, and ample exercises.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
ISBN
978-1-64057-395-6
Pages
950 (800+150**)
Binding
Paperback
eBook

Table of Contents

  • Chapter 1: Introduction to Autodesk 3ds Max 2027
  • Chapter 2: Standard Primitives
  • Chapter 3: Extended Primitives
  • Chapter 4: Working with Architectural Objects
  • Chapter 5: Splines and Extended Splines
  • Chapter 6: Modifying Splines
  • Chapter 7: Materials and Maps
  • Chapter 8: Modifying 3D Mesh Objects
  • Chapter 9: Graphite Modeling Technique
  • Chapter 10: Compound Objects
  • Chapter 11: Modifiers
  • Chapter 12: Lights and Rendering
  • Chapter 13: Animation Basics
  • Chapter 14: Rigid Body Dynamics and Helpers
  • Chapter 15: NURBS Modeling *
  • Chapter 16: Systems, Hierarchy, and Kinematics *
  • Chapter 17: Particle Systems and Space Warps-I *
  • Chapter 18: Particle Systems and Space Warps-II *
  • Project 1: Creating a Diner
  • Index ( *For free download)

Salient Features

  • Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation Tests and Review Questions, and Exercises at the end of each chapter to help the users assess their knowledge.

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