Autodesk 3ds Max 2017 For Novices (Learn By Doing)

Autodesk 3ds Max 2017 For Novices (Learn By Doing)

Autodesk 3ds Max 2017 For Novices (Learn By Doing)


ISBN: 978-1-64057-029-0
Page Count: 245

Autodesk 3ds Max, developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, and dynamics. This enables game developers, visual effect artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max 2017 have made the job of design visualization specialists easier.

Autodesk 3ds Max 2017 For Novices: Learn By Doing textbook aims at harnessing the power of Autodesk 3ds Max for modelers and designers. The textbook caters to the needs of the novice users of 3ds Max. This book will help you unleash your creativity, thus helping you create stunning 3D models. The textbook will help the learners transform their imagination into reality with ease. The book contains numerous examples and illustrations for better understanding as well as ample exercises for self-assessment and practice


Table of Contents

  • Chapter 1: Introduction to Autodesk 3ds Max 2017
  • Chapter 2: Standard Primitives
  • Chapter 3: Extended Primitives
  • Chapter 4: Working with Architectural Objects
  • Chapter 5: Splines and Extended Splines
  • Chapter 6: Modifying Splines
  • Chapter 7: Materials and Maps
  • Chapter 8: Modifying 3D Mesh Objects
  • Chapter 9: Graphite Modeling Technique
  • Chapter 11: Modifiers
  • Chapter 12: Lights and Cameras

Salient Features

  • Consists of 12 chapters that are organized in a pedagogical sequence and cover various aspects of modeling, texturing, and lighting.
  • Tutorial approach to explain various concepts of modeling, texturing, and lighting.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information provided throughout the book in the form of notes and tips.
  • Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
  • Consists of 12 chapters that are organized in a pedagogical sequence and cover various aspects of modeling, texturing, and lighting.
  • Tutorial approach to explain various concepts of modeling, texturing, and lighting.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information provided throughout the book in the form of notes and tips.
  • Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Part Files
Renderings/Media Files/Data
Power Point Presentation
Exercise Files & Instructor Guide
Student Project
Tutorial Files